Demon

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The evil player who kills at night. The good team wins if the Demon dies.

Drunk

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Has no ability but thinks they do. The Storyteller feeds them false information. They cannot affect the game state.

Execute

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The deliberate killing of a player by the town during the day.

Execution

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The deliberate killing of a player by the town during the day.

Exile

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The removal of a Traveler from the game.

Mad

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The player must genuinely try to convince others that something is true, or suffer a penalty (usually execution).

Madness

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The player must genuinely try to convince others that something is true, or suffer a penalty (usually execution).

Minion

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An evil player who knows who the Demon is and helps them win.

Outsider

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A good player with a detrimental ability.

Poison

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To remove a player's ability and feed them false information temporarily.

Poisoned

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Has no ability but thinks they do. The Storyteller feeds them false information. They cannot affect the game state.

Register

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A character can appear as a different alignment or character to abilities that detect them.

Registers

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A character can appear as a different alignment or character to abilities that detect them.

Safe

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Cannot be killed by the Demon at night.

Townsfolk

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A good player with a helpful ability.