Identity Hidden

(In case someone is watching)

Tap to reveal

Fool icon

Fool

TownsfolkBad Moon Rising

A resilient Townsfolk who survives the first time they would die, whether by execution or night attack. They operate best by bluffing powerful roles to waste the Demon's attacks.

Wakes
Never
Causes Death
No
Selects
No
Alignment
Static

Ability

The first time you die, you don't.

Strategy Guide

Playing As

  • Bluff as a high-value target (e.g., Exorcist, Chambermaid, Tea Lady) to trick the Demon into attacking you and wasting a kill.
  • Volunteer for execution if it saves a more valuable information role, as you will likely survive.
  • If you die immediately at night, alert the town to the potential presence of an Assassin, Pukka, or that you were drunk (e.g., by a Sailor).
  • Monitor night death counts; a night with fewer deaths than expected suggests your ability may have triggered silently.
  • You can coordinate with a grandmother or neighbor to swap claims, protecting them while you absorb the danger.

Playing Against

  • Avoid attacking the Fool at night if possible, as it wastes a kill unless you are the Assassin or Pukka.
  • Be aware that the Devil's Advocate can mimic the Fool's survival ability, making Fool a common evil bluff.
  • If a player survives execution, do not immediately assume they are confirmed good; they could be a Zombuul or protected by a Minion.
  • As a Demon, be wary of players claiming high-priority targets like Exorcist or Chambermaid, as they may be a Fool baiting a strike.