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Pacifist

TownsfolkBad Moon Rising

A passive Townsfolk who gives the Storyteller the option to save executed good players from death. This introduces uncertainty regarding whether a survival was a divine intervention or a Minion's protection.

Wakes
Never
Causes Death
No
Selects
No
Alignment
Static

Ability

Executed good players might not die.

Strategy Guide

Playing As

  • Survive as long as possible, as Storytellers are often more inclined to use your ability in the late game to assist the good team.
  • Avoid revealing your character early to prevent becoming a target for the Demon; bluff as a low-priority target like the Fool or Goon.
  • If a player survives execution, reveal immediately to claim credit and confirm that player as good (ruling out the Devil's Advocate).
  • You can advocate for executions on players you suspect might be good but are acting suspicious, relying on your ability to potentially save them.

Playing Against

  • Be skeptical of execution survivals; on this script, the Devil's Advocate can mimic the Pacifist's ability to save evil players.
  • If a player survives execution, do not automatically assume they are good; they could be a Minion or a Demon protected by a Devil's Advocate.
  • The Pacifist is a common bluff for evil players to explain away a failed execution on a teammate.