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Judge
A Traveller who can unilaterally decide the outcome of a nomination once per game. They can override the town's vote to ensure an execution happens or fails.
Ability
Once per game, if another player nominated, you may choose to force the current executionThe deliberate killing of a player by the town during the day. to pass or fail.
Strategy Guide
Playing As
- As a good Judge, save your ability to prevent a mistake (pardoning a good player) or to lock in a Demon execution when votes are tight.
- As an evil Judge, use your ability early to kill a strong Townsfolk or save a Minion, or wait for the final day to force a win.
- Do not nominate the player you intend to use your ability on, as you cannot judge your own nomination.
- Force an execution on a non-suspicious good player to waste a day and deprive the town of information gained from voting patterns.
- As evil, coordinate with a Minion to nominate a good player quickly on the final day, then immediately force the execution.
Playing Against
- Exile the Judge before the final day if they have not used their ability, as they can instantly win the game for evil.
- Analyze the vote count when a Judge intervenes; if they force an execution with zero votes, they are likely trying to hide information or remove a threat quickly.
- If the Judge saves a player who had enough votes to die, assume that player is on the Judge's team or the Judge is trying to waste the town's time.
Interactions
An evil Judge can force an execution on a Mastermind day to trigger the evil win condition before the town can exile them.
Tea LadyCan force an execution on a Tea Lady's neighbor to test for protection without needing the town to agree on the vote.
Devil's AdvocateEnsure you do not force an execution on a player the Devil's Advocate is protecting, or use the ability to save a Demon if the DA cannot.
Po / ShabalothSince these Demons can alter the number of deaths, the 'final day' can arrive unexpectedly, making holding the Judge ability risky.