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Mathematician
A Townsfolk who acts as a logic check for the game, learning a number each night representing how many abilities malfunctioned. They are essential for identifying sources of poisoning like the No Dashii or identifying a Vortox game.
Ability
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Night Ritual (Storyteller Instructions)
Each Night
"Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities."
Strategy Guide
Playing As
- Act as the town's 'editor' by collecting public claims and seeing if they fit the narrative provided by your numbers.
- A '0' is powerful information, confirming that players likely received true info and that no droisoning (like a No Dashii) is currently interfering.
- Track changes in your number from night to night; an increase can signal a Sweetheart death, a Philosopher acting, or a Vigormortis killing a Minion.
- Share your information publicly; your data is useless in a vacuum and requires the context of other players' actions to solve the puzzle.
- In a Vortox game, you will receive false information, but consistent '0's when chaos is occurring can still help diagnose the Demon type.
Playing Against
- Bluffing as the Mathematician is generally safe and low-profile; keep your claimed numbers low (0 or 1) to appear legitimate.
- If a No Dashii is in play, the Mathematician is a high-priority kill as they can triangulate the Demon's location based on neighbor malfunctions.
- As a Minion, you can claim high numbers to simulate a Vortox game or create panic about widespread poisoning.
- Coordinate with your team to create false 'malfunctions' (e.g., claiming to be drunk) that confuse the Mathematician's true count.
Interactions
The Mathematician is the primary counter, able to locate the Demon by identifying which players are consistently malfunctioning.
PhilosopherCan confirm if the Philosopher has chosen to make a character drunk.
SweetheartCan confirm that the Sweetheart has died and a player is now drunk.
Snake CharmerCan detect if the Snake Charmer hit the Demon but failed to swap due to poisoning.
VortoxHelps diagnose the game state if the Mathematician receives a '0' while the town is clearly confused.