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Spy
A Minion who sees the entire setup of the game each night, allowing them to feed perfect information to the Demon. They can also register as a good player to abilities, allowing them to fool information gatherers and infiltrate the town.
Ability
Night Ritual (Storyteller Instructions)
Each Night
"Show the Grimoire to the Spy for as long as they need."
Strategy Guide
Playing As
- Use your Grimoire knowledge to direct the Demon's kills toward threats (Slayer, Undertaker) and away from traps (Soldier, Ravenkeeper).
- You can register as a Townsfolk, meaning you can nominate the Virgin to trigger their ability and 'confirm' yourself as good.
- Bluff as information roles like the Washerwoman or Investigator with 100% accuracy to build trust or undermine real information.
- Coordinate with other Minions and the Demon to set up complex bluffs, such as framing a specific player as the Drunk.
- If you gain enough trust by registering as good, encourage the Imp to kill themselves (Star Pass) so you become the Demon.
Playing Against
- Watch for 'too perfect' Demon kills; if the Demon acts with impossible precision (sniping the Fortune Teller, avoiding the Soldier), a Spy is likely helping.
- Be skeptical of players who are 'confirmed' by multiple sources (like the Virgin or Washerwoman), as the Spy can falsely register to all of them.
- Look for players having quick, private conversations early in the game to pass Grimoire information to the Demon.
- Information gathering roles like the Empath or Chef may get false data if sitting next to a Spy registering as good.
Interactions
The Spy is the only evil character who can trigger the Virgin's ability, falsely confirming themselves as a Townsfolk.
ImpThe Spy can identify safe kill targets and dangerous roles like the Ravenkeeper, or prepare to receive a Star Pass.
Empath/Chef/UndertakerThe Spy can register as good to these characters, breaking their logic chains and sowing confusion.
Washerwoman/LibrarianThe Spy can see who these characters are pinging and register as the target to steal the bluff.