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Virgin
The Virgin allows for hard confirmation of two players' alignments by sacrificing a Townsfolk nominator to an immediate execution. This creates a powerful 'trust core' for the good team but consumes the day's execution and a player's life.
Ability
The 1st time you are nominated, if the nominator is a TownsfolkA good player with a helpful ability., they are executed immediately.
Strategy Guide
Playing As
- Coordinate with a 'spent' Townsfolk (like a Chef or Investigator) to nominate you; if they die, you are both confirmed as Townsfolk.
- If the ability fails, analyze the cause: either you are Drunk/Poisoned, or the nominator is an Outsider, Minion, or Demon.
- Once confirmed, use your status as a proven good player to coordinate the town's information and direct strategies.
- You can nominate yourself to trigger your ability; if you die, you are confirmed, though you lose the benefit of confirming a second player.
- Be wary of double-claiming or hiding too long, as a failed nomination can look suspicious if the town doesn't know you are the Virgin.
Playing Against
- Minions can intentionally nominate the Virgin to make the ability fail, casting doubt on the Virgin's legitimacy or implying the presence of a Drunk.
- The Spy can nominate the Virgin and successfully trigger the ability, falsely confirming themselves as a good Townsfolk.
- Demons may choose to leave a confirmed Virgin alive, as they have no ongoing information gathering ability, wasting a 'trusted' slot.
- Bluffing as the Virgin can act as a trap for the real Virgin or cause the town to waste executions resolving the conflict.
Interactions
Uniquely registers as a Townsfolk, allowing them to trigger the Virgin's ability and 'confirm' themselves as good.
Washerwoman / Librarian / Investigator / ChefIdeal candidates to nominate the Virgin as they gain their info on Night 1 and have no ongoing utility.
MonkCan protect the confirmed Virgin at night, ensuring the town retains a trusted leader.
DrunkIf the Virgin or the nominator is the Drunk (thinking they are a Townsfolk), the ability will fail, signaling the Drunk's presence.