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Imp
A deceptive Demon that kills a player each night but can choose to kill themselves to pass their ability to a Minion. This unique mechanic allows the evil team to reset suspicion and keeps the good team guessing about the Demon's true identity.
Ability
Each night*, choose a player: they die. If you kill yourself this way, a MinionAn evil player who knows who the Demon is and helps them win. becomes the Imp.
Night Ritual (Storyteller Instructions)
Other Nights
"The Imp kills a player. If they chose themselves, replace an alive Minion with an Imp token. Show them YOU ARE and then the Imp token."
Strategy Guide
Playing As
- Utilize the 'Star Pass' (killing yourself) to transfer demonhood to a Minion if you are under heavy suspicion or to refresh the evil team's credibility.
- Coordinate with your Minions early to establish bluffs and backup plans, especially if a Scarlet Woman is in play.
- Target high-threat information characters like the Empath, Undertaker, or Fortune Teller early, or leave them alive to frame them as evil later.
- Select dead players or deliberately miss a kill to simulate the presence of a Monk or Soldier, creating confusion and validating your bluffs.
- Bluff as characters the Demon would avoid killing, such as the Ravenkeeper or Soldier, to survive longer or bait trust.
Playing Against
- Be vigilant for the 'Star Pass'; if a player dies unexpectedly at night, the Imp may have killed themselves to swap to a trusted Minion.
- Attempt to execute the Demon when there are fewer than 5 players alive to negate the Scarlet Woman's ability to catch the demonhood.
- Trick the Imp into attacking targets that are bad for them, such as the Soldier, Mayor, or Ravenkeeper, to waste their kills or gain information.
- Track confirmed chains of trust carefully, as the Imp can jump bodies, meaning a previously 'cleared' player might now be the Demon.
- Identify who the Imp isn't by using information roles like the Slayer or Washerwoman, narrowing down the pool of suspects for the final day.
Interactions
Acts as a safety net, allowing the Imp to play recklessly or be executed without ending the game immediately.
BaronAlters the Outsider count, giving the Imp room to bluff as an Outsider or use the confusion to hide Minions.
SoldierThe Imp can simulate a Soldier being in play by attacking a dead player, allowing a Minion or the Imp to bluff as the Soldier safely.
WasherwomanThe Imp can bluff as the Washerwoman to 'confirm' a Minion as a Townsfolk, building a false trust chain.
RavenkeeperA dangerous target for the Imp to kill directly; the Imp may choose to Star Pass and then bluff as the Ravenkeeper to claim the information.