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Monk

TownsfolkTrouble Brewing

The Monk is a protective character who selects a player each night to save them from the Demon's attack. They are vital for keeping information roles alive but cannot shield themselves.

Wakes
Every Night Except First
Causes Death
No
Selects
Required
Alignment
Static

Ability

Each night*, choose a player (not yourself): they are safe from the Demon tonight.

Night Ritual (Storyteller Instructions)

Other Nights

"The Monk protects a player from the Demon."

Strategy Guide

Playing As

  • Prioritize protecting information-gathering roles like the Empath, Fortune Teller, or Undertaker to maximize their utility.
  • Avoid protecting players who want to be attacked or die, such as the Soldier or Ravenkeeper.
  • Since you cannot protect yourself, bluff as a role the Demon avoids (like Soldier) or fears (like Ravenkeeper) to survive.
  • Protecting a suspicious player can prevent a Demon (specifically the Imp) from killing themselves to 'star-pass' to a Minion.

Playing Against

  • The Demon should attempt to identify and kill the Monk early to remove the Town's protection.
  • Evil players can bluff as the Monk to explain nights where no one died, claiming they protected the target.
  • Sinking a kill (choosing not to kill anyone) can validate a Monk bluff or cast doubt on the real Monk's claims.