Identity Hidden

(In case someone is watching)

Tap to reveal

Barista icon

Barista

TravellerSects & Violets

A Traveller with a passive ability that allows the Storyteller to either clarify a player's information or double their effectiveness each night. The Barista has no direct control, but their presence amplifies the game's chaos and information economy.

Wakes
Never
Causes Death
No
Selects
No
Alignment
Static

Ability

Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.

Strategy Guide

Playing As

  • Since your ability is passive, focus entirely on the social game to build trust and ensure you aren't exiled early.
  • If good, encourage players to reveal when they are targeted, as confirmed 'sober & healthy' information is invaluable, especially in Vortox games.
  • If evil, signal your alignment to the Storyteller by playing aggressively or coordinating with the evil team so the ST knows to buff them.
  • If evil, help your teammates bluff by suggesting they claim the 'sober & healthy' effect to validate their false information.
  • Leverage the threat of exile to buy time; argue that keeping you alive might grant a crucial double-action to a powerful Townsfolk like the Artist or Savant tomorrow.

Playing Against

  • Monitor for double actions (e.g., two night deaths, two executions) which indicate the Barista is likely aiding the evil team.
  • Be skeptical of players claiming the Barista buff to validate their information, as evil players can use the 'sober & healthy' claim to push false narratives.
  • If the Barista's ability consistently benefits the opposing team, campaign to exile them immediately to stop the swing in power.
  • Remember that the Storyteller chooses the target, so the Barista player's behavior is social, not mechanical; judge them on their votes and associations.