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Savant

TownsfolkSects & Violets

A Townsfolk who visits the Storyteller daily to receive one true statement and one false statement. Through logic and deduction, they separate fact from fiction to solve the game state.

Wakes
Never
Causes Death
No
Selects
No
Alignment
Static

Ability

Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

Strategy Guide

Playing As

  • Visit the Storyteller every day to accumulate data; the more days you survive, the easier it is to find contradictions in the false narratives.
  • Share your information publicly so the group can help solve the logic puzzle and ensure the data isn't lost if you die.
  • Attempt to disprove one half of your information (e.g., by executing a player mentioned) to confirm the other half is true.
  • Use logical deduction over time; if assuming Statement A is true leads to an impossibility on a later day, then Statement B must be the truth.
  • If both pieces of information appear definitely false, warn the town that a Vortox is likely in play.

Playing Against

  • As evil, listen to the Savant's information and try to 'confirm' the false statement or cast doubt on the true one.
  • Kill the Savant early; if they survive many days, the accumulated data becomes exponentially harder to bluff against.
  • If bluffing as Savant, give 'juicy' but vague information that distracts the town without being easily disproven immediately.
  • Be aware that the Savant is a hard counter to the Vortox, as they will eventually realize both statements are false.