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Dreamer

TownsfolkSects & Violets

A powerful information gatherer who investigates a player each night to learn one good and one evil character token, one of which is true. By comparing these tokens against player claims, they can validate trust or expose lies.

Wakes
Always
Causes Death
No
Selects
Required
Alignment
Static

Ability

Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.

Night Ritual (Storyteller Instructions)

Each Night

"The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct."

Strategy Guide

Playing As

  • Prioritize staying alive above all else; your ability is one of the strongest for narrowing down the evil team.
  • Do not reveal your information immediately; ask the chosen player to claim their character first to see if it matches one of the tokens you saw.
  • Be cautious when checking immediate neighbors, as a No Dashii could poison you, feeding you false information that protects the Demon.
  • Use the 'evil' character shown to deduce which Minions are likely not in play if you trust the player is good, or to catch a player in a lie if they claim a different good character.
  • If your information is consistently impossible or contradicts proven facts, consider that a Vortox may be in play causing all info to be false.

Playing Against

  • Bluffing as Dreamer is difficult but powerful; coordinate with your evil team to 'confirm' their bluffs as the good character you saw.
  • If you are evil and checked, stick to your bluff confidently, as Storytellers often show the Dreamer the character you are pretending to be.
  • As a Minion, you can bluff Dreamer to spread misinformation, such as confirming the Demon as a harmless Townsfolk.
  • Kill the Dreamer early; their ability to mechanically narrow down the possible evil candidates becomes exponentially stronger as the game progresses.