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Tea Lady

TownsfolkBad Moon Rising

The Tea Lady protects her alive neighbors from all forms of death, provided both are good. This allows the town to mechanically confirm alignment by attempting to execute the Tea Lady's neighbors.

Wakes
Never
Causes Death
No
Selects
No
Alignment
Static

Ability

If both your alive neighbors are good, they can't die.

Strategy Guide

Playing As

  • The active strategy involves nominating and executing your neighbors; if they survive, they are likely good, creating a chain of confirmed players.
  • The passive strategy involves keeping your identity secret to protect good neighbors from Demon attacks at night.
  • Be wary of drunkenness (e.g., Sailor, Innkeeper, Pukka, Minstrel), as it immediately disables your protection.
  • If a neighbor dies, your range extends to a new neighbor, allowing you to test a new player's alignment.
  • Coordinate with neighbors to bluff roles (like Fool) to confuse the Demon while you test their invincibility.

Playing Against

  • If you are the Demon and a neighbor of the Tea Lady, prioritize killing them at night or use a Minion (like Devil's Advocate) to survive execution.
  • Bluffing as the Tea Lady is a powerful strategy for Evil, allowing you to direct executions and explain away no-death nights.
  • The Assassin can kill a player protected by the Tea Lady, which is an excellent way to frame the Tea Lady as lying or drunk.
  • Use the Devil's Advocate to save an evil player being executed next to a Tea Lady claimant, falsely 'confirming' them as good.