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Mastermind

MinionBad Moon Rising

A Minion that acts as a safety net, extending the game for one day if the Demon is executed. If the good team executes a player on this extra day, they lose the game.

Wakes
Never
Causes Death
No
Selects
No
Alignment
Static

Ability

If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Strategy Guide

Playing As

  • Coordinate with the Demon to get them executed early (even day 1) or when the town suspects a different Minion is in play.
  • Encourage the town to be 'execution happy' by suggesting they test characters like the Sailor or Tea Lady, priming them to execute on the Mastermind day.
  • Bluff as a character the town wants to keep alive or test (like Pacifist or Tea Lady) to survive longer than the Demon.
  • If the Demon dies, try to ensure a death happens that night (via other evil abilities) to trick the town into thinking the game is continuing normally.

Playing Against

  • If the game does not end after executing the Demon, assume it is a Mastermind day and do not execute any living player.
  • The safest strategy on a suspected Mastermind day is to execute the already dead Demon (double-tap) or execute nobody.
  • Look for the absence of other Minion signs (like Devil's Advocate saves or Assassin kills) to deduce a Mastermind is in play.
  • Be extremely suspicious of nights with no deaths, as this may indicate the Demon is dead and cannot kill.