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Oracle
The Oracle is an information role that tracks the number of dead evil players, acting as a barometer for the game's state. They are excellent at confirming the alignment of the graveyard and detecting Demons that falsify information or preserve dead Minions.
Ability
Each night*, you learn how many dead players are evil.
Night Ritual (Storyteller Instructions)
Other Nights
"Show the hand signal for the number (0, 1, 2, etc.) of dead evil players."
Strategy Guide
Playing As
- Track your number carefully; a '0' is powerful as it confirms all dead players are good, allowing you to build a trusted voting block with the graveyard.
- Watch for sudden increases in your number; an increment usually means the most recent death was evil, which helps identify Minions or accidental Demon swaps.
- Use your ability as a 'Vortox check'; if you receive a '1' on a night where only trustworthy good players have died (or the first night), it is a strong signal that a Vortox is in play.
- Combine your information with the Flowergirl or Town Crier; knowing an evil player is dead helps contextualize their data about voting and minion activity.
- You can choose to come out early to direct executions or stay hidden to verify claims late-game; staying hidden prevents the Demon from knowing you are tracking their kill count.
Playing Against
- Bluff as the Oracle to manipulate the town's trust in dead players; confirming a dead player as 'good' can build a trust block for the evil team to hide in.
- As a Minion, bluffing Oracle is safer than other roles because you do not need to provide information until Night 2, giving you time to coordinate with the Demon.
- If a Vortox is in play, consider leaving the Oracle alive; their information will be mathematically false (e.g., detecting evil dead when none have died), which can confuse the town if they don't realize it's a Vortox game.
- Be aware that the Oracle can detect a Vigormortis game by noticing the evil dead count increase even when a Minion seems to retain their ability.
- If you are the No Dashii, sitting next to the Oracle is ideal as their poisoned information can lead the town astray without obvious evidence like a Vortox would provide.
Interactions
The Oracle is one of the strongest counters to the Vortox, as receiving a number that is mathematically impossible (e.g., '1' when no one is dead) instantly flags the game state.
VigormortisCan detect when a Minion has been killed by the Vigormortis (the dead evil count goes up) even if that Minion appears to still have their ability.
No DashiiIf the Oracle is a neighbor to the No Dashii, they will receive arbitrary false info, which the Mathematician can help detect.
MathematicianCan verify if the Oracle's information is abnormal due to poisoning or a Vortox, validating the data.
Bone CollectorEven if the Bone Collector gives a dead player their ability back, the Oracle still correctly counts them as a dead evil player.