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Vigormortis

DemonSects & Violets

A Demon that strengthens its team by killing its own Minions, allowing them to retain their abilities from beyond the grave. This death also poisons a neighboring Townsfolk, creating dead zones of misinformation.

Wakes
Every Night Except First
Causes Death
Yes
Selects
Required
Alignment
Static

Ability

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Night Ritual (Storyteller Instructions)

Other Nights

"The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbors is poisoned."

Strategy Guide

Playing As

  • Kill your own Minions at night to allow them to keep their abilities and poison a Townsfolk neighbor.
  • Encourage your Minions to bluff as Outsiders, since the -1 Outsider setup modification makes these claims credible.
  • Target Minions seated next to powerful information roles (like the Flowergirl or Oracle) to poison them.
  • Kill trusted good players at night to disrupt the town's chain of logic, or suspicious good players to frame them as Minions.

Playing Against

  • Check the Outsider count; if there are fewer than expected, a Vigormortis is likely in play.
  • Monitor if Minion abilities (like madness or curses) persist after the suspected Minion has died.
  • Identify Townsfolk sitting next to dead players who are receiving false information, as they are likely poisoned neighbors of a dead Minion.
  • Execute suspected Minions during the day to prevent the Vigormortis from killing them at night and activating their persistent ability.