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Harlot
A Traveller who risks death to gain character information by asking players to agree to a night visit. If the player agrees, the Harlot learns their role, but the Storyteller may decide to kill both players.
Ability
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Strategy Guide
Playing As
- As a good player, communicate during the day to arrange 'trysts' so players know to agree to your visit at night.
- Trade lives for information; confirming a character is usually worth the death of yourself and another player.
- As an evil player, signal your alignment to the Demon by choosing them early (they can refuse or you can lie about the result next day).
- Pay attention to hesitancy at night; good players often take time to weigh the risk, while evil players usually say 'no' immediately.
- You can lie about the specific character you learned to the group (e.g., calling a Sweetheart a Clockmaker) to protect them from the Demon.
Playing Against
- If you hold a powerful information ability (like Savant or Flowergirl), consider refusing the Harlot to ensure you stay alive.
- Be suspicious of a Harlot who survives multiple nights while claiming successful visits; they might be evil or lying about who they picked.
- If the Harlot claims a player is evil, consider that the Harlot might be the liar, especially if the accused player claims they refused the visit.
- Remember that an evil Harlot can use their ability to kill players at night, effectively giving the evil team an extra kill.
Interactions
As a Traveller, the Harlot's information is not falsified by the Vortox, making them a critical source of reliable data.
MutantThe Harlot can learn the Mutant's identity and potentially kill them, confirming the Outsider count without wasting a daytime execution.
SweetheartIf the Harlot visits and kills the Sweetheart, the general drunkenness penalty is triggered immediately.
Evil TwinThe Harlot can target the pair to confirm the Good Twin, helping the town resolve the win condition stalemate.
SageVisiting a Sage risks killing them before the Demon does, which wastes their ability to identify the Demon.