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Poisoner icon

Poisoner

MinionTrouble Brewing

A Minion that acts every night to disable abilities and feed false information, effectively gaslighting the good team. They are essential for protecting the Demon from threats like the Slayer and breaking the chain of information that solves the game.

Wakes
Always
Causes Death
No
Selects
Required
Alignment
Static

Ability

Each night, choose a player: they are poisoned tonight and tomorrow day.

Night Ritual (Storyteller Instructions)

Each Night

"The Poisoner picks a player to poison."

Strategy Guide

Playing As

  • Target key information roles like the Undertaker, Empath, or Fortune Teller to disrupt the good team's logic chain.
  • Communicate with the Spy (if present) to identify and snipe-poison high-threat roles like the Slayer or Ravenkeeper before they act.
  • Coordinate with the Demon to ensure you do not poison their kill target, unless you are intentionally poisoning the Demon to simulate a Monk or Soldier save.
  • Consider sticking to one target to frame them as the Drunk, or switch targets frequently to spread paranoia across the town.
  • Bluff as an Outsider or claim your information is wrong to suggest a Drunk or Baron is in play, masking your own poisoning.

Playing Against

  • Monitor players for sudden inconsistencies in their information, such as an Empath's number changing without neighbor deaths.
  • If a Slayer uses their ability on a suspected Demon and nothing happens, consider that the Slayer may have been poisoned.
  • Prioritize executing a suspected Poisoner immediately, as they remain a high-threat disruptor every night they are alive.
  • Cross-reference information between players; since the Poisoner can only target one person at a time, finding the single point of failure often reveals the truth.
  • Be skeptical of 'loud' or confirmed powerful roles suddenly receiving useless or contradictory data.